![]() ![]() It would then be perfect to follow up that video with a simple combat video, which introduces them to the tactical overlay, the concept of separated shield and turret sections, rotating the ship for distributing damage or optimal turret firing, which camera mode is best for combat, diverting energy to shields or weapons and when to use Fire at Will.This would go over the normal, turret and select modes as well as the new chase cam, while making a note how important it can be to zoom the camera in and out during combat to get a better view. Another would be the camera controls, as they are extremely critical to know and may not work the way many people expect, but once they see them in action in a video and you use them they feel pretty intuitive.It only told them relevant things about going forward faster. This would let them know that they CAN divert power to the engines while not going specifically into the energy transfer feature. Some people seem to not understand how to travel properly even with tutorial dialogs and it might make sense to have one that demonstrates normal acceleration, the usage of the PTE key and diverting power to the engines to go faster.Moving left and right, up and down, firing light or heavy weapons, etc is probably ok in a quick reminder tutorial dialog. It's ok if the video tutorial mentions only the default controls, because it will at least get across what is possible and what the important features are that they should be using. I meant to suggest that eventually it might be good to have separated in-game video tutorials for some of the more critical essential features. Originally posted by danijel:Many thanks for the guide scorpio! I'll pin the thread to make it easier to find :). ![]()
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